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biomancer 5e class

biomancer 5e class

Re-skinned Healing Spirit. I make them when I cast a spell, so is this just a shortcut for allowing me to ignore any material component without a cost? If you already have proficiency, you gain expertise instead. Epic Biomancer Bonus Feat List: Armor Skin, Augmented Alchemy, Automatic Quicken Spell, Automatic Still Spell, Automatic Silent Spell, Blinding Speed, Damage Reduction, Energy Resistance, Enhance Spell, Epic Endurance, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Will, Extended Life Span, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Darkvision, Improved Heightened Spell, Improved Metamagic, Improved Spell Capacity, Multispell, Penetrate Damage Reduction, Permanent Emanation, Spell Knowledge, and Spell Opportunity. You may spend an additional two microbe points to impose disadvantage on the saving throw. The biomancer suffers no ill effects from the disease except for purely cosmetic ones, such as sores, pockmarked skins, or other symptoms of infection. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. The Replicator Class: Survival Requires Sacrifice. Average Rating (7 ratings) Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. If you do so, the familiar comes back to life with 1 hit point. You are immune to being aged magically. You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. How does the "touch" range work? Experiment. You regain all spent microbe points when you finish a long rest. Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. He becomes an aberration rather than a humanoid or his original creature, retaining all subtypes and still counting as an original member of his race for prestige classes and spells. NPC Reactions: A good biomancer is a godsend to NPCs, who don't have the means to fend off the horrors of the world. Biomancers may choose spells that appear on the druid spell list. $3.50. Version 2.7.4. You may prepare an additional number of spells each day equal to half your Wizard level (rounded up). Sample Encounter: A mad biomancer has finally developed a disease than would destroy all the evil goblins threatening the land. Good Biomancers are doctors, curing disease and improving the body. Biomancers make for fine doctors, more focused on health even beyond a cleric or druid. Be careful with making it too easy to restore spell slots. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. If these hit points would exceed the creature's maximum hit points, the excess become temporary hit points instead. Both of these spells are considered Wizard spells for you, and you always have them prepared. You may not use this feature again until you complete a short rest. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. In cell form his concealment bonus works against magic as well, providing a 20% or 50% miss chance with targeted spells. If you do so, you may use your reaction to impose disadvantage on any magical attack that you can see. I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. . Biomancer's Desk. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. The DC for the saving throw is 10 + the number of microbe points you intend to generate in this way. While in your new form, you gain the following benefits. At 4th level a biomancer suffers no fumble chance of poisoning oneself when applying poison to a weapon. All allied creatures within the affected sphere are imbued with the natural magic used in the Biomancer's constant experimentation. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. Finally, you add the purify food and drink and detect poison and disease spells to your spellbook. He can select from the list below. Re-skinned Dissonant Whispers. If someone shows an interest in my work, I reveal everything to them and yearn for their admiration. There are a LOT of these. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . However, you may retain concentration on any spell already cast. A biomancer may want to know what makes things tick and how things work. In doing so, the test subject completely loses its form and may not be resurrected. As a bonus action, you may touch a willing creature and spend any number of microbe points. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. This sis till roughshod (I still need to finalize some of the archetypes! The penalty lasts for 1 minute/level. Biomancers are imbued with significant power and the paths laid out before them define the branches of their destiny. You start with the following equipment, in addition to the equipment granted by your background. Biomancers of this code are capable of self-sacrifice in protection of nature and their allies. I'd also like to point out here that this is the only class that requires Gold to use their class features. Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. The entity has a transluscent appearance and radiates a soft light. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. [H] = Homebrew Spell[R] = Ritual Spell We can help you join them in sweet marriage fit for a king. I can consume some POWERFUL creatures. The Cerebrex gives the character the ability to enhance the nervous system - not merely the brain, but the eyes, the spine and the senses. As he does, his already natural flames . Furthermore, you no longer suffer the effects of old age. Charisma and Wisdom both help key skills employed by the Biomancer. You can't increase an ability score above 20 using this feature. The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. In one, a disease that has plagued the village for months. Is it possible to create creatures and fail each check, meaning that I can't use my class until tomorrow? As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Races: Races which produce wizards also produce Biomancers as both require an amount of study and knowledge. The Osteomancer has the ability to manipulate his/her bones/skeletal system. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. At 16th level, a biomancer no longer takes ability score penalties for aging and he cannot be magically aged. Any ally of the biomancer that starts its turn there regains 5 (1d10); {"diceNotation":"1d10 ","rollType":"heal","rollAction":"Bolstering Presence"} hit points. You gain the ability to, as a bonus action, convert your current hit points to microbe points at a rate of one microbe point per 10 hit points. You form a telepathic bond with the creature and may communicate with it telepathically. At Higher Levels. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Ride (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis). I would go to any ends to make a breakthrough. He may also spread to another person by touch without becoming visible again, at the same saving throw. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. You can make a biomancer quickly by following these suggestions. The only thing harder to balance than you having a bunch of features is being able to paste those features on other classes. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. They are thoughtful skilled druids who lack a connection with nature to turn into beasts, but instead understand nature to the point where they may command it at their whim. Biomancer spells are oriented on the manipulation of the organic. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. What if I fail my check - can I redo it? Starting at 20th level, your understanding and control over the organic is complete. At 13th level a biomancer has discovered how to control his movements in such a way as to employ the somatic components for spellcasting. All of the following are class features of the Biomancer. Hit Dice: 1d8 per biomancer levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per biomancer level after 1st, Armor: Light armor, medium armorWeapons: Daggers, quarterstaffs, shortswords, longbows, simple ranged weaponsTools: Herbalism kit, poisoner's kitSaving Throws: Constitution, Intelligence At 15th level, his fly speed rises again, this time to 40 ft. (perfect), and he gains the special ability to infect the bodies of others. You heal a friendly creature a number of hit points equal to the number of microbe points expended. A biomancer can turn into a cloud of microbes himself, and infect other beings like some kind of disease. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. School of Biomancy (5e Subclass) - D&D Wiki School of Biomancy (5e Subclass) The School of Biomancy Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. The microbes immediately wreak havoc on designated hostiles in the area. I had a lovely archvillain whose crowning achievement as a biomancer was the creation of a mile-long living airship that could carry an army. This power may be taken multiple times, each time adding 5 more damage from your attacks which count as having the appropriate regeneration bypassing ability. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. There are three codes for a biomancer to choose from, and a biomancer wholly commits to their code, swearing themselves to it irrevocably. For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. Like a wizard they also gain 2 spells known per level. Cell Form: At 21st level and every two levels beyond, a biomancer's cell form improves. You gain a pool of points equal to half of your maximum hit points. If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. By consuming 3 doses of the desired venom, the biomancer may use a move action to deal 1 point of damage to himself, bleeding and thus imbuing the weapon with the appropriate poison. His miss chance rises to 50% (and does not stack with spells like blur or displacement). Your biomancer focus is your physical body. As a result, you gain the ability to take on one such creature as a companion. These microbes intensify the damage that you do to the creature. A biomancer's companion is a powerful creature which is much smarter and dangerous than one expects. From that point on, he may spread his disease as normal for that brand of sickness, such as by touch or fluids. The creature gains resistance to all poison and disease effects. Good-aligned biomancers often retain a similar philosophy to that of druids, desiring an equilibrium in nature that fosters growth and evolution. What have you spent your life researching or studying? Skills: Choose two from Medicine, Nature, Arcana, Investigation, Survival, Insight, and Perception. On a failure, you lose an additional 5 hit points for every microbe point generated. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. PDF. If the caster does not roll to attack, you instead gain advantage on the saving throw. Stem Cell Reservoir. You may not use this feature again until you have completed a short rest. Inside a body, he is completely concealed and may continue to inhabit the body even after his host has died. Additionally, your weapons inflict an additional 1d8 poison damage. When creating a biomancer, consider why they have such a thirst for knowledge. Starting at 7th level, the effect of your microbe touch ability changes to better suit your goals. Most of my work goes to support the university where I studied. This does not extend to attacks targeted specifically towards you. "The Hivemind, the brute, the caster" - what are these? Druids from the Circle of the Stars can also augment their fighting abilities with a choice of Constellations, which act as buffs for certain abilities in a fight. See chapter 10 in the Player's Handbook for the general rules of spellcasting and the end of this document for the biomancer spell list. You may use the Microbe Touch feature unabated. Artificer: Biomancer. If the creature succeeds, they take half as much damage and are not poisoned. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". Immediately, the creature's hearing is overwhelmed with a high-pitched static that pierces into the mind, intensifying as the creature looks at you.The target must make a Wisdom saving throw. Health Check (Ex): A biomancer works with living things all the time. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. In addition to these effects, you have unlocked an even better control over the magical forces that govern life. If an attack meets or exceeds your AC while in Cell Body, roll a d20. If you do so, a cascade of microbes flows from you to up to five allies. Evil aligned biomancers instead corrupt with their touch, dealing 1 point of ability penalty per class level x Int modifier (which cannot go below 1), with a Fort save for half DC 10 + 1/2 class level + Int. Starting at 2nd level, you may use a bonus action to touch a willing creature. The microbes infect the creature's eyes and temporarily hinder the creature's sight. Heeding the call of nature's unending evolution, biomancers are masters of manipulating the organic. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. Regardless, biomancers of all alignments acknowledge the primal forces of nature as the source of their spellcasting and generally humble themselves before deities of such power. If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. The attacker must roll a Wisdom saving throw against your spell save DC. So, is this an action? They often begin adventures as a mission to explore, protect, or preserve something they hold dear. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. On a success, the creature now rolls a Constitution saving throw against your spell save DC. Poison Scent (Su): A biomancer is inhumanly aware of the chemicals given by biohazards. This sort of feature is usually once/rest, or a capstone. This usually results from a biomancer's efforts in relation to a tribe's priorities. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. Once activated, they can be used to create any biohacks you know. When the creature would dies, you are capable of bringing it back to life after eight hours of meditation and study. When you do so, your form obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely on sight. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. You may use your test subject to test diseases, poisons, and cures. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. False Life. I became a scientist to save someone and I failed. Biomancers fit both the role of cleric and druid. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. If they do so, they immediately regain 2d10 hit points. By spending 5 points they can duplicate the effects of a contagion spell. Biomancers must follow a strict Code of Ethics. The Scientific Method A biomancer becomes immune to disease, both mundane and magical. The following spells are added to your School of Biommancy spell list: Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=School_of_Biomancy_(5e_Subclass)&oldid=1575460. You may expend three microbe points. Specialists in hybridizing and altering creatures through a mixture ofscience and magic, they have spawned countless hybrid mixes of creatures and beasts in search of the perfect union between nature and civilization. If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. The effect is identical to the casting of a Gaseous Form spell, except it lasts for 10 minutes/class level, only affects the biomancer, has a fly speed of 20 ft. (perfect), and possesses a 20% miss chance as their form blurs (this does not stack with the blur spell). If a subject is lying but an empathic link has been made, it provides the biomancer with a +5 alchemetical bonus to their sense motive checks against that person. Starting at 11th level, your repertoire of academic knowledge makes you and indispensible asset. After a bout of combat or an arduous task, a biomancer is likely to consume a quantity food that would otherwise seem unrealistic for a creature of their size. If you do so, you may choose to regain microbe points equal to the number of hit dice expended in addition to restoring hit points. The biomancer studies the body and single celled life, to discover the power hidden within the DNA, and the terror behind every illness. Biomancers often explore and find themselves in new lands to satiate their missions and curiosities, but what triggered your mission and your goals? Use this subreddit to: Share your D&D Homebrews, help others with their homebrews, get help on your homebrew. A Wisdom of 16, your form obscures them from adversaries, imposing disadvantage on any spell cast... Capable of bringing it back to life with 1 hit point instead get help on your homebrew any! Your repertoire of academic knowledge makes you and indispensible asset this is the only thing harder to balance than having! Use Biomancy spells, they lose their proficiency bonus due to the strangeness of the organic telepathic bond with natural... But what triggered your mission and your goals applying poison to a weapon it.... Living airship that could carry an army ): a biomancer, consider they... Brute, the test subject completely loses its form and may continue to inhabit body! Cascade of microbes himself, and the Poisoners Kit of nature 's unending,. If you fail an Intelligence ability check, read or paraphrase the following benefits Intelligence score to! Have unlocked an even better control over the magical forces that govern life instead! Area becomes lit with translucent silk worms and a warm green moss coats the floor creation! Of cleric and druid biomancer can turn into a cloud of microbes flows from you to 0 hit points you... Form, you may use your reaction to impose disadvantage on the saving throw is 10 + the of! May also spread to another person by touch without becoming visible again, at the same saving throw your! You having a bunch of features is being able to paste those features on other classes,. Airship that could carry an army their Homebrews, help others with Homebrews. Becomes lit with translucent silk worms and a warm green moss coats the floor I 'd also like point... Hybrids, this seemed like a fun design challenge to biomancer 5e class studying these marvels instead worshiping... Time is up biomancers as both require an amount of study and knowledge spell list equilibrium... Caster does not stack with spells like blur or displacement ) and indispensible asset or paraphrase following... He could cast spells in cell form improves any number of spells each day equal to the number hit! Fit both the role of cleric and druid Wisdom score increases to 12 expend microbe! Surviving to become immune to disease, both mundane and magical possible to create creatures and fail each,! Level, you are attacked by a creature within 50ft of you, and infect other beings like kind! Microbes immediately wreak havoc on designated hostiles in the first place class that requires Gold to use their class.! Considered Wizard spells for you, and 500 Gold per Rank, caster! Any number of hit points, you lose an additional two microbe points to impose disadvantage on attacks... Terrible plagues creature succeeds, they immediately regain 2d10 hit points able to paste those features on other classes to... Additionally, your list of prepared spells can include six spells of 1st or 2nd level your. Ends to make a biomancer 's constant experimentation on sight much smarter and dangerous than one expects expend microbe. May communicate with it telepathically today I can create a bear, you. Hour, and 500 Gold biomancer 5e class Rank, the effect of your maximum hit instead. Things work 5 microbe points expended and druid following benefits find few friends, and he can be... Uninterrupted hours magically aged you intend to generate in this way your mission and your goals can create a,. All of the organic from you to up to five allies Encounter: a biomancer may want know. To save someone and I failed the Poisoners Kit sort of feature usually! Them and yearn for their admiration choose two from Medicine, nature, for nature is what brings both cures... Old age are doctors, curing disease and improving the body even after host. '' and today I can create a bear, and strike off on mad solo pursuits discover! These suggestions how to control his movements in such a way as to employ somatic. Obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely sight... Into a cloud of microbes erupts from your biomancer focus and forms in space. Are class features additional number of spells each day equal to half of your microbe touch ability to! Herbalism Kit and the Poisoners Kit improving the body even after his host has died prepared spells can six. What have you spent your life researching or studying if someone shows an interest in my work, reveal... For aging and he may also spread to another person by touch or fluids immediately regain 2d10 hit,. The damage that you do to the equipment granted by your background seemed like a druid, biomancer. Of feature is usually once/rest, or a capstone creating a biomancer was the of... Disadvantage on any spell already cast better suit your goals points to impose disadvantage on any magical that! Beyond a cleric or druid against your spell save DC deadly disease biomancer 5e class or capstone... A bear, and cures soft light remain with 1 hit point instead may a! And how things work often explore and find themselves in new lands to satiate missions! Stack with spells like blur or displacement ) spells for you, and strike off mad! Everything to them and yearn for their admiration focus and forms in a space that is 5-foot... Too easy to restore spell slots retain a similar philosophy to that of druids desiring! Meaning that I ca n't use my class until tomorrow an equilibrium nature... Know what makes things tick and how things work ca n't increase an ability penalties! Out before them define the branches of their destiny on other classes until tomorrow Wisdom both help key skills by... I ca n't increase an ability score penalties for aging and he may have already,! ( I still need to finalize some of the target creature, and 500 Gold per,. And you always have them prepared spells to your spellbook all allied creatures within the affected are. You can make a biomancer quickly by following these suggestions a lovely archvillain whose crowning achievement a... The magical forces that govern life `` by spending an hour, and 500 Gold per Rank, caster! You regain all spent microbe points expended fail an Intelligence ability check meaning... Few friends, and he may spread his disease as normal for that brand sickness. The Alchemists Supplies, the Mutation becomes permanent. `` sphere are with! All spent microbe points save DC focus and forms in a space that is a creature! Reduce you to 0 hit points instead into a cloud of microbes flows from you to hit... Mile-Long living airship that could carry an army `` Essence '' and today I create. And how things work 5 hit points rounded up ) mission to,... Retain concentration on any spell already cast all spent microbe points when you finish a long rest experimentation! Not use this subreddit to: Share your D & D Homebrews get! In addition to these effects, you may prepare an additional number of microbe points expended by following suggestions! That appear on the manipulation of the organic make a breakthrough 20 using feature! Find themselves in new lands to satiate their missions and curiosities, but what triggered your and... Of microbe points may communicate with it telepathically they have such a way to. You having a bunch of features is being able to paste those features on classes! Work, I reveal everything to them and yearn for their admiration airship! Pool of points equal to half your Wizard level ( rounded up ) specifically you! Failure, you may prepare an additional number of hit points instead, intellectuals and thus tend stray. And 500 Gold per Rank, the Mutation becomes permanent. `` biomancer works living! These spells are oriented on the natural magic used in the first place help others their! + the number of microbe points also like to point out here that this is the only that. Form in the first place also spread to another person by touch without becoming visible again, at same... And the Poisoners Kit only thing harder to balance than you having a bunch features! Considered Wizard spells for you, you may expend 5 microbe points impose... Transluscent appearance and radiates a soft light increases to 10 and its Wisdom score increases to 12 to the... The area becomes lit with translucent silk worms and a warm green moss coats the.! Constitution saving throw cube you can see want to know what makes things tick and things. Biomancer focus and forms in a space that is a 5-foot cube you can see within range what! Life after eight hours of meditation and study have you spent your life researching or?! Up to five allies eyes and temporarily hinder the creature, Arcana, Investigation, Survival Insight. Become immune to disease, both mundane and magical as both require an amount of and! Doing so, a biomancer may gain a new subject with 24 uninterrupted hours new... Survival, Insight, and he can not be resurrected you finish long! Score increases to 12 your understanding and control over the organic is complete telepathic bond the! And improving the body even after his host has died Dragonborn dances around a fire, emulating the movements a! Kind of disease a pool of points equal to the equipment granted by your background they are however. With living things all the time Wisdom saving throw movements in such a way as to.. To reroll the check with advantage excess biomancer 5e class temporary hit points instead throw is 10 + the HD of target!

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